Help and Information for sim racers who want to get better in the dirt.

Join the other racers on our Discord!

Beginners guide to iRacing Dirt

Learn how to get really good at iRacing in Dirt. Get started the right way.

Beginner iRacing dirt drivers should start with the free Rookie Street Stock, learn one or two tracks deeply, and avoid buying lots of content until they know whether they prefer full‑bodied cars or sprint cars. A basic entry‑level wheel like the Logitech G923 is plenty to get started, and you can add pedals and other upgrades later if you stick with it.[1][2][3]

Big picture: how dirt iRacing works

On dirt oval, you climb a license ladder: Rookie, D, C, B, A, and Pro, with separate licenses for Dirt Oval and Dirt Road. Each license unlocks specific series; for Dirt Oval, you start in Rookie Street Stocks and then branch into Late Models, Sprint Cars, or Modifieds as you rank up.

Dirt cars race mostly on short ovals, and track conditions change as the surface wears in, so the same car can feel completely different from heat race to feature. Early on, your main job is to keep the car on track, avoid contact, and build Safety Rating so you can unlock better cars and schedules.

Dirt license, series, and paths

Here is a simplified view of the Dirt Oval license ladder and what it unlocks.

LicenseMain free/entry seriesTypical car typesGood for beginners?
RookieButtKicker DIRTcar Street Stock Series (dirt oval)Heavy full‑bodied Street StocksYes – ideal first dirt races
DDirt Legends Cup, 305 Sprint, Limited Late Model, 358 ModifiedBeginner Sprint, beginner Late Model, beginner ModifiedYes – first “ladder” choices
CClass C Street Stock, Pro Late, 360 Sprint, Midget, UMP/Big Block Mods, WoO Late Model (fixed)Faster Late Models, faster Sprints, Mods, MidgetsMixed – great once comfortable
B / A410 Sprints, Super Late Models, top‑tier seriesVery high power, very fastNo – for experienced drivers

Think of Rookie as your sandbox: run lots of Street Stock races there until you can finish incident‑free and hold a line around the track. As you gain confidence and reach a D license, you can commit to one “path” (Late Models vs. Sprints vs. Mods) instead of buying everything.

Car types: what each feels like

Dirt cars fall into two main families: full‑bodied “stock” cars and open‑wheel sprint/midget cars. Each family has its own handling personality and difficulty curve.

Street Stocks (Rookie):

  • Heavy, low‑power, very forgiving when you slide a little.
  • Great for learning throttle control, basic lines, and traffic awareness without being overwhelmed.

Late Models (Limited, Pro, Super):

  • Full‑bodied with a lot more power and side bite; they reward smooth, early throttle and precise car rotation.
  • Limited Late Model (D) is the friendliest; Pro and Super are fast and punishing of bad inputs.

Sprint Cars (305, 360, 410):

  • Very light, huge power and rear grip from the big wing, very sensitive to throttle and steering.
  • 305 Sprint (D) is the entry point; 360 and 410 are extremely quick and amplify every mistake.

Modifieds and Midgets (358 Mod, UMP/Big Block, Midget):

  • Modifieds sit between Late Models and Sprints: open front wheels but with bodies and different suspension feel.
  • Midgets are short wheelbase, high‑power and twitchy, so they are fun but not usually the easiest first car.

If you already enjoy heavy oval cars on asphalt, Street Stocks into Late Models will feel natural. If you love high‑power, on‑the‑edge driving and don’t mind a challenge, the 305 Sprint path might hook you.

Best starter path for a true beginner

For most new dirt drivers, the simplest path is:

1) Rookie Street Stock (free)

  • Race this until you reliably finish with 0–2 incident points and can run side‑by‑side without panic.
  • Focus on learning how the track slicks off, how to run above the slick, and how the car feels when it starts to rotate.

2) Pick ONE D‑class path first

  • Late Model path: Limited Late Model at D, then Pro Late (C), then Super Late (A).
  • Sprint path: 305 Sprint at D, then 360 Sprint (C/B), then 410 Sprint at the top.
  • Modified path: 358 Modified, then UMP/Big Block and related series as you rank up.

3) Run both “career” and safety‑friendly sessions

  • Mix races with Time Trials or test sessions to do lots of clean laps and build Safety Rating.
  • Time Trials in easier cars on smooth tracks can be a fast, low‑stress way to unlock the next license.

Starting with one clear path avoids wasting money on cars you will barely race and helps you build deep skill in a single style of dirt driving.

What to buy first (content and gear)

You can drive Rookie Street Stocks and some dirt content with the base subscription alone, but most of the long‑term fun comes once you add a couple of paid cars and tracks. At the same time, you do not need high‑end hardware to learn car control and racecraft effectively.

  • One D‑class car in your chosen path (for example, DIRTcar Limited Late Model or Fanatec DIRTcar 305 Sprint).[5][7]
  • Two to four popular dirt tracks that appear often in the schedules (for example, Eldora, Volusia, Lanier, Fairbury—check current season schedules before buying).
  • Optional: a second car in the same family (e.g., both Limited Late Model and 305) if you want variety without learning a totally new driving style.

For hardware, a sensible starting stack is:

  • Wheel: Logitech G923 or similar entry‑level wheel (gear or belt drive) – reliable, affordable, and proven with iRacing.
  • Pedals: The included pedals are okay at first; upgrade to load‑cell pedals later when you want more consistency under braking and throttle modulation.
  • PC: Aim for a machine that can run iRacing at medium settings smoothly on dirt, which many mid‑range gaming PCs or laptops can handle.

If you already own a decent wheel and PC, put your money into the car and tracks you will race weekly instead of upgrading hardware right away.

Simple practice plan for your first week

A basic structure makes your first week on dirt much less overwhelming and helps you improve quickly.

Day 1–2: Testing only

  • Load a single‑car Test Session in Rookie Street Stock at one short track and drive until you can run 10–15 laps with no spins or wall hits.
  • Experiment with lifting early, gentle throttle, and letting the car rotate before applying full power.

Day 3–4: Hosted or Time Trial

  • Join a low‑pressure hosted session or a Time Trial in the same car and track to practice with pressure but without chaos.
  • Work on holding one consistent line instead of constantly searching for grip.

Day 5–7: Official Rookie races

  • Enter Rookie Street Stock races aiming only to finish, not to win; survival and clean laps are the priority.[5][6]
  • After each race, save and review the replay to see where you lost time or got into trouble.

Following this plan, most new drivers can reach D license and feel comfortable in traffic within a couple of weeks, even racing only a few sessions per day. Once you are there, your purchases and next steps will feel obvious because you will know whether Late Models, Sprints, or Modifieds fit you best.

If you want to learn more about dirt track racing in iRacing, join the other racers in our Discord. Everyone is welcome. We talk about dirt racing all the time and have fun league races you can join.